For this 644 project I will be creating a face rig for my flying monkey character. The final product will be an addition to my demo reel, showing off the capabilities of the rig.
My focus on this project is to complete a facial rig with a broad range of expressiveness which is needed for Feature Animation.
My process will be to develop a facial rig system with a controllable GUI (hopefully scripted). The system will attempt to have direct controls(joints/clusters) working in conjunction with blendshapes. The blendshapes will provide a set of art directed targets that all animators would have access to, and ensuring all poses are consistent. Direct controls allow the animator to move past the linear transformations that are typical of blendshapes and provide the animator with more organic layered shapes. The downside is that it becomes more difficult for animators to match facial poses.
The best of both worlds is to have direct controls that work in conjuntion with blendshapes. A set of pre-modeled shapes that are art directed will supply broad global motion for character poses, and a series of direct controls will add deformation on top of blendshapes to achieve an organic free form layered animation.
Remaining Schedule:
Week of Oct 31Basic Head and Face Joints, Eyes
Week of Nov 7Continue Blendshapes
Week of Nov 14Layer direct controls
Week of Nov 21Tweaks / GUI control system
Week of Nov 28GUI control system
Week of Dec 5Rig Demo
Wednesday, October 13, 2010
Blend Shapes....
Base Pose
left cheek down left cheek up left brow up left brow down left snarl left lip top corner up left lip low corner down top lip center up top lip lower down left cheek puff
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